Have the Gold Hammerburst from 'Gears of War 2' or play a multiplayer match of 'Gears of War 3' in the first week. Gold Hammerburst.Have the Gold Lancer from 'Gears of War 2' or play a multiplayer match of 'Gears of War 3' in the first week. Gold Lancer: Reach level 100 in 'Gears of War 3.' Gold Omen Weapon Set. Earn R Capt P Molo V's 'Bloody Rust' Gnasher skin this weekend simply by logging in between August 25th at 10am - August 28th at 10am. Simple as that! Thanks again to Rodrigo for this amazing design submission in the Community Weapon Skin competition. GEARS ENGINEERS PACK. Mechanic Baird and Merchant Navy Dizzy are back in the Gears Engineer Pack! Every Gears of War 4 Weapon Skin. Players will be able to unlock weapon skins in gears of war 4, using a currency in the game called Scrap. The cost of the weapon skin will depend on the rarity. Certain Gears of War 4 Weapon Skins can only be earned in Esports Events, while others are exclusively unlocked through Promotional Codes. New Listing Gears of War 3 -- Limited Edition (Microsoft Xbox 360, 2011) NEW - FREE SHIPPING Brand New Microsoft Xbox 360 Gears of War 3 5.0 out of 5 stars.
Strategy Guide/Walkthrough/FAQ - RAAM's Shadow DLC
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Easy medals, skins, mutators, executions, and ribbons
To easily unlock medals, skins, mutators, executions, and ribbons, go to Versus mode, and choose a private match. Set the bots number and score limit to the maximum, and set the difficulty to Casual. You can now work on whatever medal you are trying to achieve. Additionally, when choosing a level, you can switch out which weapons you want. For example, you change keep changing them to all Torque Bows until you have enough kills with it to unlock its execution. You can keep switching the weapons before each new match so you can easily unlock all the executions. Note: The only weapon you cannot choose is the cleaver. To easily unlock the execution for the cleaver, go to Horde mode, and select Drydock. The Butchers will appear on Level 2. Keep picking up the cleaver and getting kills with it to unlock its execution.
Unlockables
Successfully complete the indicated task to unlock the corresponding weapon or skin. Note: Achievement-based bonuses will not activate until the day after earning the achievement.
Weapons
Generating an ssh key github. Purchasable Weapon Skins
Note: A single set of five skins for all five starting weapons cost 240 MSP for the Static skins and 340 MSP for the Animated skins. All skins for one weapon cost 1,200 MSP. All skins for all five starting weapons cost 3,600 MSP.
Rank Progression Characters
Medal/Miscellaneous Characters
Pre-Order Characters
Mutators
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Comet: Get the Gold the Shock Trooper medal by getting 'X' First Blood ribbons. Its effect is as you Roadie Run, you build up energy until you ignite into a ball of fiery death. Impact an enemy to unleash your power.
Instagib Melee: Get 200 kills with the Wretch in Beast mode. Its effect is every melee hit you deliver is packed with explosive power.
Super Reload: Get the Bronze Master-At-Arms medal by getting a Bronze medal with all five starting weapons. Its effect is all perfect active reloads will greatly increase your weapon's power and double its clip size.
Infinite Ammo: Get 100 Combat Engineer ribbons. Its effect is starter weapons and pistols never run out of ammo.
Big Explosions: Get 100 Hail Mary ribbons. Its effect is the radius of all explosions are increased to frightening proportions.
No Ammo Pickups: Unlocked from the beginning. Its effect is ammunition reserves have been exhausted. You must scavenge from weapons left on the battlefield.
Enemy Regeneration: Get the Silver Aficionado medal by playing 'X' chapters in Arcade mode. Its effect is non-Lambent enemies regenerate health over time.
Vampire: Get 100 Executioner ribbons. Its effect is your health does not automatically regenerate, but every point of damage you deal will heal you.
Must Active Reload: Get the Silver Active Reloader medal by getting 2,500 Perfect Active Reloads. Its effect is every reload must be an active reload or your gun will jam.
Friendly Fire: Successfully complete the campaign in 4-Player Co-op. Its effect is your teammates are no longer protected from team fire.
Big Head: Get the Gold Horder medal by completing 'X' waves in Horde mode. Its effect is everyone has their head (and other key features) inflated to comical proportions.
Pinata: Get the Gold Investor medal by earning '$X' in Beast mode. Its effect is special tokens drop from every kill; collect them to earn points.
Flower Blood: Get the Silver King Of COG medal by earning 'X' points in Arcade mode. Its effect is all blood effects are replaced by pretty flowers.
Headless Chicken: Unlocked from the beginning. Its effect is enemies attack each other for several seconds after they lose their heads.
Laugh Track: Successfully complete the Standard and Arcade campaign, Beast mode, and Horde mode on the Casual or higher difficulty. Its effect is for every kill, you will recieve some laughs. It is like an M-Rated sitcom.
Executions
Ribbons
Medals
The medals are listed in the following order: Name of Medal, Description of Medal, Medal Color, Medal Color's Title.
Successfully complete the indicated task in the Beta version of the game to unlock the corresponding bonus:
Search the indicated locations to find all 42 collectibles:
Act 1: Chapter 1 - Anchored
Twenty Dollar Bill: Once Marcus is up, look for the first collectible on the table. It is in the room where you begin the chapter.
Dom's Psych Report: Before going to Dom's quarters, go to the room to your left. Dom's Psych Report is on the table.
Requisition Form: It is in a room on the table just past where you find Dom.
Act 1: Chapter 2 - Abandoned Ship
Silverback Manual: Just before you use the Silverback, the manual is to the left.
Act 1: Chapter 3 - Homecoming
Journal: When the guy asks you to go into the light, go left, and kick open the door. The Journal is near the dead man.
Child's Diary: At the playground, go over to the area where there is a slide. Make sure you clear out the area first before attempting to get the Child's Diary.
Grocery List: Inside the grocery store, when the gang says something about the Polyps, go over to your right where the cash registers are. Go to the far right to find the Grocery List at the end.
Act 1: Chapter 4 - Helping Hand
Clipping Times Tribune: After getting past the Camp's warehouse with the leader of the Stranded, look behind the cargo hold to find the Clipping Times Tribune inside the cargo hold. You will know you are outside when you get to use your gun again.
Act 1: Chapter 5 - MVP
Cougar Season Program: As soon as you walk into Cougar Stadium, you will have to choose whether you want to take the Upper or Lower level. Choose the Upper level. Go all the way straight, and to your right will be a shop with a lot of umbrellas. Go behind the counter to find the Cougar Season Program magazine lying beside the umbrella. Make sure you clear the area first before attempting to get the magazine.
Cougar's Playing Handbook: Once the lobby is cleared, you can enter the South Gate. Before going to SEC T, which is marked on top of the gate, go to the vending machine on your right to find the Cougar's Playing Handbook.
Cole's Championship Ring: Right after the scene where Cole pretends that he is a football player, get the case for his Championship Ring that is lying beside the dead woman before leaving the stadium.
Act 1: Chapter 6 - Hanging By A Thread
Toll Booth Tokens: Clear the area first, and then get the Toll Booth Tokens just north east of the Toll Booth around the corners. You will know that you are in the Toll Booth when there are Locust Snipers on top of the area.
Bayonet: After passing through the Toll Booth area, look for a cargo hold with a wooden crate box inside. Destroy it to find the Bayonet.
Sightseeing Book: After taking down the Gas Burge and going through the tunnels, use the ladder to go up where the Tickers are. When you reach the area where you have the full view of the Leviathan, go to your right to find the Sightseeing Book.
Tomb raider underworld mac download. Act 2: Chapter 1 - Shipwreck
Quello che non ti ho detto mai. Tomatoes - A Beginner's Guide: As soon as you start the chapter, you will see an orange cargo hold in front of you. Go inside to find the collectible.
Octus Medal Diploma: After getting through the first wave of enemies, head to the next area where you will see a downed chopper to the right where it is covered by containers. Kill the enemies first, and then you will see the Octus Medal Diploma beside the burning chopper.
Captain's Log: After getting out of the Siege Beast, continue down the path staying mainly to the rocks on your right. You will come across a Longshot. Look up and shoot the wooden crate above, and the Captain's Log will fall out.
Act 2: Chapter 4 - Trench Run
Locust Hammer: At the end of the Trench where you have to go uphill, look for the Locust Hammer behind the crates.
Act 2: Chapter 5 - Hi-Jack
Queen Symbol: After you go through the raised gate, you will see a strange tower when you turn to your right. Enter it to find the Queen Symbol inside.
Act 2: Chapter 6 - Airborne
Manifest: As you are fighting the Reapers, go to the west after exiting Dizzy's fort to find a twenty-wheeler truck. The Manifest is beside it.
Act 3: Chapter 1 - Unbreakable
Anvil Gate Plague: Once the lengthy cutscene ends, you will find the Anvil Gate Plague behind you on the wall.
Watercooling Painting: At the starting area, go up the staircase on the right. Follow the paths, and look on the right for a room with a large painting to find the Watercooling Painting.
Sam's Father's Medal: When you are defending the front gate, continue down the walkway to find a small room on your right. Sam's Father's Medal is in the corner of the room on the floor.
Act 3: Chapter 2 - Rescue
Journal: When fighting the Lambent Berserker, pick up the Journal that is lying in the shack located in the middle. The Journal is around the ammunition.
Act 3: Chapter 4 - Ghost Town
Panicked Note: After meeting the crazy guy, head down the damages stairs in front of you to find the Panicked Note on your right lying on the floor.
Message: When you reach a set of ladders, climb up, and look inside the room to your left to find the Message.
Act 3: Chapter 5 - Brothers To The End
Air Raid Shelter Sign: Once you exit the Church, you will be in the crypt with a dried Stalk full of Immulsion. Go to your left to find the Air Raid Shelter Sign on the wooden post.
Act 4: Chapter 2 - Crater
Journal: At the beginning of the chapter, look for a wooden door. Kick it open to find the Journal on the ground.
Act 4: Chapter 3 - Hang 'Em High
Fuel Order: At the top of the Refinery, you will find out the cable car is not working and you must find a way to fix it. Instead going into the building you are supposed to enter, go to the north east part to find the Fuel Order on the ground near a dead body.
Old Magazine: When you are on your way to save Dizzy in Griffin's Tower, look for a building that is burning and guns are scattered near a sofa. Under that sofa is the Old Magazine.
Act 4: Chapter 4 - Batten Down The Hatches
Tabloid: As you head to the second sub-hangar, you will encounter a wave of enemies including a centipede that is infected by Imulsion. Clear out the area, and then go to the right where there are containers. The Tabloid is on the floor behind the containers.
Act 4: Chapter 5 - Bon Voyage
Bulletin: Once you clear out the area where the Rotor is located, go down where you can see a small room you can enter. As you enter the area, you will see the Bulletin on the floor.
Contractor Report: When you are escorting the sub to the dock, pick up the Contractor Report on the second floor in the second door storage you enter.
Act 5: Chapter 1 - Home Away From Home
Pamphlet: When you go up the steps to the station platform, make your way left to find the Pamphlet on the ground.
Assault Plans: As you find a way towards the Maelstrom Facility, you will come across a cave. With your Silverback, look for an area inside the cave where there is a rail. Use the Silverback to kick it. The Assault Plan is on the ground.
Act 5: Chapter 2 - Black Out
Schematics: When you reach the large office room, go behind the desk, and hit the switch to slide a picture on the wall to find the Schematics.
Act 5: Chapter 3 - Shattered Paradise
Money Stack: Once inside the main building, go down the hallway to reach a door with some suitcases in front of it. Check the floor in front of the door to find a secret removable panel with the Money Stack.
Diary: After the dam has been destroyed, you will enter another area of the hotel. Go up to find the Diary on the table.
Act 5: Chapter 4 - Threshold
Memorial Announcement: At the beginning of the chapter, look for the statue head of a girl that is in middle.
Announcement: When you reach the top floor in the elevator, call the elevator again, and grab the poster off the wall.
Act 5: Chapter 5 - Ascension
Brochure: After getting off the elevator, go down to the lower floor to find the Brochure in the north west corner of the area.
Fenix Research: After rescuing Adam Fenix, pick up the report beside you on the table.
Search the indicated locations to find all 15 COG Tags:
Prologue - Troubled Past
1. At the very start when you gain control of Marcus, go in the door to your right to find the first COG Tag.
Act 1: Chapter 1 - Anchored
2. After killing all of the Lamberts on the deck, find the metal container with the COG logo. Go behind the container, and look up to see a dead body. Securityman carcam software for mac. Shoot the body, and it will drop the COG Tag.
Act 1: Chapter 3 - Homecoming
3. At the end of the Grocery area, and before using the Loader Mech robot, you will have to transport some food. When you get to it, you will see the COG logo sprayed on a wall leading to a room with the COG Tag on the desk in the room.
Act 1: Chapter 4 - Helping Hand
4. The COG Tag is found right after you get out of the Camp's warehouse and you are heading into the Stadium. Look for the COG logo on the brick wall. The COG Tag is on a dead man near the far right end of the area.
Act 1: Chapter 6 - Hanging By A Thread
5. Once you enter the Locust outpost, you will see a van on your right. Near it is a COG logo, and a ladder leading down. Go down the ladder, and follow the path to find the COG Tag.
Act 2: Chapter 1 - Shipwreck
6. As you are fighting the Locust and the Brumak at the beach where Chairman Prescott is, look beside where he is lying down. The COG Tag is behind the cargo.
Act 2: Chapter 3 - Forced Entry
7. You must kill all five guards without them sounding the alarm. If they do sound the alarm, reload the chapter. A Longshot is recommended. Once all five guards are dead, a side door will open for you to enter. Go down the lower path to find the COG Tag.
Act 2: Chapter 6 - Airborne
8. Once you killed the four reapers in Dizzy's fort, go to the area across the street. You will see a destroyed building, and the COG Tag is on the second floor.
Act 3: Chapter 2 - Rescue
9. While fighting the Lambent Berserker, the COG Tag is near the gate on the floor.
Act 3: Chapter 4 - Ghost Town
10. As you try to track down the crazy guy, you will come across a Fresh Meat stand. At the backroom is a COG logo. Go outside the Fresh Meat stand to find the COG Tag covered in blood.
Act 4: Chapter 1 - Ashes To Ashes
11. While you are chasing the Ash Man, he will drop a container full of Polyps. Once you kill the Polyps, Sam will suggest you check it out and enter the building. Before doing so, there is a COG logo on the far left building. The COG Tag is beside a dead soldier.
Act 4: Chapter 5 - Bon Voyage
12. Before going to the Dockyard, look for the COG logo on one of the containers to your right. The best way to look for the COG logo is by going through the ship in the middle and looking to your right. The COG Tag is behind the COG logo.
Act 5: Chapter 2 - Black Out
13. You must use the Silverback. Get into it before going up the lift. When you get off the lift, go to the room with 3's marked on both sides. Once inside, you will see the COG logo. Kick down the barricade, and go inside to find the COG Tag.
Act 5: Chapter 3 - Shattered Paradise
14. In the plaza area right after the white angel statue room, look in the right corner to see a COG logo. The COG Tag is near it on the ground by a dead body.
Act 5: Chapter 5 - Ascension
15. Once you escape from Queen Myrah, you will be on your way to find Adam Fenix. To your right is a dead end area with video game machines. At the start of the room that is dark, use your highlight ability to show some wooden crates near a COG logo. Destroy them to find the COG Tag behind them.
Successfully complete Campaign mode on the Casual or Hardcore difficulty to unlock the Insane difficulty.
CluckShot weapon
Successfully complete Act 4: Chapter 1 - Ashes To Ashes on the Insane difficulty without touching any of the ash bodies. After you arrive at Griffin's hideout and enter his hidden weapon cache, you will see a little chicken wearing a pirate hat to the right. Stand next to it, and press X to make it explode. Play Act 4: Chapter 2 - Crater, and find the two special ammo boxes that fall off the cliff as you approach them. The first box is at the beginning of the Act, on top of a car. The second box is at the end of a railroad track in the underground section where you are attacked by Polyps. Reach Act 4: Chapter 3 - Hang 'Em High, and move past the lift. Go through the barbed wire to encounter a group of Formers. Kill them all, then search for a stack of objects with another ammo box on top of it. Kick the stack to get the box to fall off. After a moment, you will get the CluckShot weapon for each of your team members. This weapon is a Boom Shot that shoots exploding chickens.
Everyone has Dom's beard
Use the following trick to have all characters have Dom's beard, including non-playable characters. Start a new game on the Insane difficulty. Remain close to Dom when the flashback begins, but you may need to walk away from him briefly to get him to move. If done correctly, he will say 'Yo'. Remain near Dom during the entire flashback. Note: You can still fight the Locust as long as your remain close to Dom. If done correctly, when the flashback ends, everyone will have Dom's beard for the rest of the game.
Cole Train's hat
In Act 1: Chapter 3 - Homecoming, just past the checkout portion of the grocery store is the Sporting Goods section. Find the Cole Train 'Thrashies' poster with a button that activates an audio recording. Next to this is a hat Cole can wear. There is a cutscene later showing him losing it.
Giant golden chicken
In Act 1: Chapter 1 - Anchored, you will reach four giant tubes just after raising the landing pad on the top deck. After you kill all the enemies around the area, have Marcus stand in front of one of the pipe openings. Stare down the opening until Marcus says 'Hello', then repeat the same thing with the other three tubes. After Marcus says 'Hello' down all four tubes, a small chicken will appear. If you inflict significant damage on the little chicken, it will turn into a giant, golden, enraged, fire-breathing chicken (a.k.a. Lambent Chicken). If you inflict significant damage on the Lambent Chicken, it will then blow up into confetti, and Marcus will say a funny quote.
Vulcan Cannon for everyone in 'Bullet Marsh' map
Note: This trick requires the 'Versus Booster Map Pack' DLC. Play Horde mode without any Mutators in the 'Bullet Marsh' map. Shoot the generator controlling three light spots, and Kryll will begin to appear at three locations. Go to one of the three locations, and find the sword used by RAAM, then press X to take it. You will hear RAAM scream when you grab the sword. Do this at the other two locations, and a sword will appear next to the sniper rifle just outside of the Kryll location (not where the Kryll are located, because the sword you find there spawns in that location). After you collect the final sword, your character will fall to the ground, and a group of Kryll will circle around him. Your character will float, and a Vulcan Cannon will appear for everyone on the team.
Hear 'Mad World' instrumental during Gridlock in Multiplayer mode
Play a match in the Gridlock map with at least two round wins required to finish the match. Complete a round without anyone destroying any of the ash people inside the map. At the start of the next round, an instrumental piano version of 'Mad World' will play.
Damage immunity
While performing the Retro Charge or Chainsaw Bayonet execution, you will not be affected by any damage in Horde mode. Note: On the Hardcore and Insane difficulty, enemies such as the Boomer and Kantus will wait until you finish the execution to fire at you. Additionally, when using the Mutator 'Comet', you are invincible while Roadie Running.
Easy Lambent Drone executions
Tag a Lambent Drone with a smoke grenade for it to get downed like regular enemies. You can then perform any desired execution on him.
Smoke grenade
Pull the fire alarm switches on the 'Checkout' map.
Prequel reference
During the Prologue 'dream' sequence that Marcus has at the beginning of the game, press RB to look at the Tac-Com. You will see that two of the characters who accompany Marcus, Dom, and Adam are 'A. Carmine' and 'B. Carmine'. A. Carmine is Anthony Carmine and B. Carmine is Benjamin Carmine, two of the previous, deceased members of the Carmine family who accompanied Marcus in the previous Gears Of War games.
Avatar Awards
Successfully complete the indicated task to unlock the corresponding Avatar Award:
In Act 4: Chapter 1 - Ashes To Ashes, successfully complete the level without shooting, bumping, or hitting any of the ash bodies to get the 'Respect For The Dead' achievement. Additionally, when you reach the stranded camp, a person will recognize your restraint and open a weapons locker.
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Additionally, there is one secret achievement:
The following achievements require the 'Horde Command Pack' bonus downloadable content:
The following achievements require the 'RAAM's Shadow' bonus downloadable content:
The following achievements require the 'Fenix Rising' bonus downloadable content:
The following achievements require the 'Forces Of Nature' bonus downloadable content:
Strategy Guide/Walkthrough/FAQ - RAAM's Shadow DLC
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Easy medals, skins, mutators, executions, and ribbons
To easily unlock medals, skins, mutators, executions, and ribbons, go to Versus mode, and choose a private match. Set the bots number and score limit to the maximum, and set the difficulty to Casual. You can now work on whatever medal you are trying to achieve. Additionally, when choosing a level, you can switch out which weapons you want. For example, you change keep changing them to all Torque Bows until you have enough kills with it to unlock its execution. You can keep switching the weapons before each new match so you can easily unlock all the executions. Note: The only weapon you cannot choose is the cleaver. To easily unlock the execution for the cleaver, go to Horde mode, and select Drydock. The Butchers will appear on Level 2. Keep picking up the cleaver and getting kills with it to unlock its execution.
Unlockables
Successfully complete the indicated task to unlock the corresponding weapon or skin. Note: Achievement-based bonuses will not activate until the day after earning the achievement.
Weapons
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Purchasable Weapon Skins
Note: A single set of five skins for all five starting weapons cost 240 MSP for the Static skins and 340 MSP for the Animated skins. All skins for one weapon cost 1,200 MSP. All skins for all five starting weapons cost 3,600 MSP.
Rank Progression Characters
Medal/Miscellaneous Characters
Pre-Order Characters
Mutators
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Comet: Get the Gold the Shock Trooper medal by getting 'X' First Blood ribbons. Its effect is as you Roadie Run, you build up energy until you ignite into a ball of fiery death. Impact an enemy to unleash your power.
Instagib Melee: Get 200 kills with the Wretch in Beast mode. Its effect is every melee hit you deliver is packed with explosive power.
Super Reload: Get the Bronze Master-At-Arms medal by getting a Bronze medal with all five starting weapons. Its effect is all perfect active reloads will greatly increase your weapon's power and double its clip size.
Infinite Ammo: Get 100 Combat Engineer ribbons. Its effect is starter weapons and pistols never run out of ammo.
Big Explosions: Get 100 Hail Mary ribbons. Its effect is the radius of all explosions are increased to frightening proportions.
No Ammo Pickups: Unlocked from the beginning. Its effect is ammunition reserves have been exhausted. You must scavenge from weapons left on the battlefield.
Enemy Regeneration: Get the Silver Aficionado medal by playing 'X' chapters in Arcade mode. Its effect is non-Lambent enemies regenerate health over time.
Vampire: Get 100 Executioner ribbons. Its effect is your health does not automatically regenerate, but every point of damage you deal will heal you.
Must Active Reload: Get the Silver Active Reloader medal by getting 2,500 Perfect Active Reloads. Its effect is every reload must be an active reload or your gun will jam.
Friendly Fire: Successfully complete the campaign in 4-Player Co-op. Its effect is your teammates are no longer protected from team fire.
Big Head: Get the Gold Horder medal by completing 'X' waves in Horde mode. Its effect is everyone has their head (and other key features) inflated to comical proportions.
Pinata: Get the Gold Investor medal by earning '$X' in Beast mode. Its effect is special tokens drop from every kill; collect them to earn points.
Flower Blood: Get the Silver King Of COG medal by earning 'X' points in Arcade mode. Its effect is all blood effects are replaced by pretty flowers.
Headless Chicken: Unlocked from the beginning. Its effect is enemies attack each other for several seconds after they lose their heads.
Laugh Track: Successfully complete the Standard and Arcade campaign, Beast mode, and Horde mode on the Casual or higher difficulty. Its effect is for every kill, you will recieve some laughs. It is like an M-Rated sitcom.
Executions
Ribbons
Medals
https://boatbrown738.weebly.com/blog/taxmann-e-tds-software-2013-14. The medals are listed in the following order: Name of Medal, Description of Medal, Medal Color, Medal Color's Title.
Successfully complete the indicated task in the Beta version of the game to unlock the corresponding bonus:
Kaspersky. Search the indicated locations to find all 42 collectibles:
Act 1: Chapter 1 - Anchored
Twenty Dollar Bill: Once Marcus is up, look for the first collectible on the table. It is in the room where you begin the chapter.
Dom's Psych Report: Before going to Dom's quarters, go to the room to your left. Dom's Psych Report is on the table.
Requisition Form: It is in a room on the table just past where you find Dom.
Act 1: Chapter 2 - Abandoned Ship
Silverback Manual: Just before you use the Silverback, the manual is to the left.
Act 1: Chapter 3 - Homecoming
Journal: When the guy asks you to go into the light, go left, and kick open the door. The Journal is near the dead man.
Child's Diary: At the playground, go over to the area where there is a slide. Make sure you clear out the area first before attempting to get the Child's Diary.
Grocery List: Inside the grocery store, when the gang says something about the Polyps, go over to your right where the cash registers are. Go to the far right to find the Grocery List at the end.
Act 1: Chapter 4 - Helping Hand
Clipping Times Tribune: After getting past the Camp's warehouse with the leader of the Stranded, look behind the cargo hold to find the Clipping Times Tribune inside the cargo hold. You will know you are outside when you get to use your gun again.
Act 1: Chapter 5 - MVP
Cougar Season Program: As soon as you walk into Cougar Stadium, you will have to choose whether you want to take the Upper or Lower level. Choose the Upper level. Go all the way straight, and to your right will be a shop with a lot of umbrellas. Go behind the counter to find the Cougar Season Program magazine lying beside the umbrella. Make sure you clear the area first before attempting to get the magazine.
Cougar's Playing Handbook: Once the lobby is cleared, you can enter the South Gate. Before going to SEC T, which is marked on top of the gate, go to the vending machine on your right to find the Cougar's Playing Handbook.
Cole's Championship Ring: Right after the scene where Cole pretends that he is a football player, get the case for his Championship Ring that is lying beside the dead woman before leaving the stadium.
Act 1: Chapter 6 - Hanging By A Thread
Toll Booth Tokens: Clear the area first, and then get the Toll Booth Tokens just north east of the Toll Booth around the corners. You will know that you are in the Toll Booth when there are Locust Snipers on top of the area.
Bayonet: After passing through the Toll Booth area, look for a cargo hold with a wooden crate box inside. Destroy it to find the Bayonet.
Sightseeing Book: After taking down the Gas Burge and going through the tunnels, use the ladder to go up where the Tickers are. When you reach the area where you have the full view of the Leviathan, go to your right to find the Sightseeing Book.
Act 2: Chapter 1 - Shipwreck
Tomatoes - A Beginner's Guide: As soon as you start the chapter, you will see an orange cargo hold in front of you. Go inside to find the collectible.
Octus Medal Diploma: After getting through the first wave of enemies, head to the next area where you will see a downed chopper to the right where it is covered by containers. Kill the enemies first, and then you will see the Octus Medal Diploma beside the burning chopper.
Captain's Log: After getting out of the Siege Beast, continue down the path staying mainly to the rocks on your right. You will come across a Longshot. Look up and shoot the wooden crate above, and the Captain's Log will fall out.
Act 2: Chapter 4 - Trench Run
Locust Hammer: At the end of the Trench where you have to go uphill, look for the Locust Hammer behind the crates.
Act 2: Chapter 5 - Hi-Jack
Queen Symbol: After you go through the raised gate, you will see a strange tower when you turn to your right. Enter it to find the Queen Symbol inside.
Act 2: Chapter 6 - Airborne
Manifest: As you are fighting the Reapers, go to the west after exiting Dizzy's fort to find a twenty-wheeler truck. The Manifest is beside it.
Act 3: Chapter 1 - Unbreakable
Anvil Gate Plague: Once the lengthy cutscene ends, you will find the Anvil Gate Plague behind you on the wall.
Watercooling Painting: At the starting area, go up the staircase on the right. Follow the paths, and look on the right for a room with a large painting to find the Watercooling Painting.
Sam's Father's Medal: When you are defending the front gate, continue down the walkway to find a small room on your right. Sam's Father's Medal is in the corner of the room on the floor.
Act 3: Chapter 2 - Rescue
Journal: When fighting the Lambent Berserker, pick up the Journal that is lying in the shack located in the middle. The Journal is around the ammunition.
Act 3: Chapter 4 - Ghost Town
Panicked Note: After meeting the crazy guy, head down the damages stairs in front of you to find the Panicked Note on your right lying on the floor.
Message: When you reach a set of ladders, climb up, and look inside the room to your left to find the Message.
Act 3: Chapter 5 - Brothers To The End
Air Raid Shelter Sign: Once you exit the Church, you will be in the crypt with a dried Stalk full of Immulsion. Go to your left to find the Air Raid Shelter Sign on the wooden post.
Act 4: Chapter 2 - Crater
Journal: At the beginning of the chapter, look for a wooden door. Kick it open to find the Journal on the ground.
Act 4: Chapter 3 - Hang 'Em High
Fuel Order: At the top of the Refinery, you will find out the cable car is not working and you must find a way to fix it. Instead going into the building you are supposed to enter, go to the north east part to find the Fuel Order on the ground near a dead body.
Old Magazine: When you are on your way to save Dizzy in Griffin's Tower, look for a building that is burning and guns are scattered near a sofa. Under that sofa is the Old Magazine.
Act 4: Chapter 4 - Batten Down The Hatches
Tabloid: As you head to the second sub-hangar, you will encounter a wave of enemies including a centipede that is infected by Imulsion. Clear out the area, and then go to the right where there are containers. The Tabloid is on the floor behind the containers.
Act 4: Chapter 5 - Bon Voyage
Bulletin: Once you clear out the area where the Rotor is located, go down where you can see a small room you can enter. As you enter the area, you will see the Bulletin on the floor.
Contractor Report: When you are escorting the sub to the dock, pick up the Contractor Report on the second floor in the second door storage you enter.
Act 5: Chapter 1 - Home Away From Home
Pamphlet: When you go up the steps to the station platform, make your way left to find the Pamphlet on the ground.
Assault Plans: As you find a way towards the Maelstrom Facility, you will come across a cave. With your Silverback, look for an area inside the cave where there is a rail. Use the Silverback to kick it. The Assault Plan is on the ground.
Act 5: Chapter 2 - Black Out
Schematics: When you reach the large office room, go behind the desk, and hit the switch to slide a picture on the wall to find the Schematics.
Act 5: Chapter 3 - Shattered Paradise
Money Stack: Once inside the main building, go down the hallway to reach a door with some suitcases in front of it. Check the floor in front of the door to find a secret removable panel with the Money Stack.
Diary: After the dam has been destroyed, you will enter another area of the hotel. Go up to find the Diary on the table.
Act 5: Chapter 4 - Threshold
Memorial Announcement: At the beginning of the chapter, look for the statue head of a girl that is in middle.
Announcement: When you reach the top floor in the elevator, call the elevator again, and grab the poster off the wall.
Act 5: Chapter 5 - Ascension
Brochure: After getting off the elevator, go down to the lower floor to find the Brochure in the north west corner of the area.
Fenix Research: After rescuing Adam Fenix, pick up the report beside you on the table.
Search the indicated locations to find all 15 COG Tags:
Prologue - Troubled Past
1. At the very start when you gain control of Marcus, go in the door to your right to find the first COG Tag.
Act 1: Chapter 1 - Anchored
2. After killing all of the Lamberts on the deck, find the metal container with the COG logo. Go behind the container, and look up to see a dead body. Shoot the body, and it will drop the COG Tag.
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Act 1: Chapter 3 - Homecoming
3. At the end of the Grocery area, and before using the Loader Mech robot, you will have to transport some food. When you get to it, you will see the COG logo sprayed on a wall leading to a room with the COG Tag on the desk in the room.
Act 1: Chapter 4 - Helping Hand
4. The COG Tag is found right after you get out of the Camp's warehouse and you are heading into the Stadium. Look for the COG logo on the brick wall. The COG Tag is on a dead man near the far right end of the area.
Act 1: Chapter 6 - Hanging By A Thread
5. Once you enter the Locust outpost, you will see a van on your right. Near it is a COG logo, and a ladder leading down. Go down the ladder, and follow the path to find the COG Tag.
Act 2: Chapter 1 - Shipwreck
6. As you are fighting the Locust and the Brumak at the beach where Chairman Prescott is, look beside where he is lying down. The COG Tag is behind the cargo.
Act 2: Chapter 3 - Forced Entry
7. You must kill all five guards without them sounding the alarm. If they do sound the alarm, reload the chapter. A Longshot is recommended. Once all five guards are dead, a side door will open for you to enter. Go down the lower path to find the COG Tag.
Act 2: Chapter 6 - Airborne
8. Once you killed the four reapers in Dizzy's fort, go to the area across the street. You will see a destroyed building, and the COG Tag is on the second floor.
Act 3: Chapter 2 - Rescue
9. While fighting the Lambent Berserker, the COG Tag is near the gate on the floor.
Act 3: Chapter 4 - Ghost Town
10. As you try to track down the crazy guy, you will come across a Fresh Meat stand. At the backroom is a COG logo. Go outside the Fresh Meat stand to find the COG Tag covered in blood.
Act 4: Chapter 1 - Ashes To Ashes
11. While you are chasing the Ash Man, he will drop a container full of Polyps. Once you kill the Polyps, Sam will suggest you check it out and enter the building. Before doing so, there is a COG logo on the far left building. The COG Tag is beside a dead soldier.
Act 4: Chapter 5 - Bon Voyage
12. Before going to the Dockyard, look for the COG logo on one of the containers to your right. The best way to look for the COG logo is by going through the ship in the middle and looking to your right. The COG Tag is behind the COG logo.
Act 5: Chapter 2 - Black Out
13. You must use the Silverback. Get into it before going up the lift. When you get off the lift, go to the room with 3's marked on both sides. Once inside, you will see the COG logo. Kick down the barricade, and go inside to find the COG Tag.
Act 5: Chapter 3 - Shattered Paradise
14. In the plaza area right after the white angel statue room, look in the right corner to see a COG logo. The COG Tag is near it on the ground by a dead body.
Act 5: Chapter 5 - Ascension
15. Once you escape from Queen Myrah, you will be on your way to find Adam Fenix. To your right is a dead end area with video game machines. At the start of the room that is dark, use your highlight ability to show some wooden crates near a COG logo. Destroy them to find the COG Tag behind them.
Successfully complete Campaign mode on the Casual or Hardcore difficulty to unlock the Insane difficulty.
CluckShot weapon
Successfully complete Act 4: Chapter 1 - Ashes To Ashes on the Insane difficulty without touching any of the ash bodies. After you arrive at Griffin's hideout and enter his hidden weapon cache, you will see a little chicken wearing a pirate hat to the right. Stand next to it, and press X to make it explode. Play Act 4: Chapter 2 - Crater, and find the two special ammo boxes that fall off the cliff as you approach them. The first box is at the beginning of the Act, on top of a car. The second box is at the end of a railroad track in the underground section where you are attacked by Polyps. Reach Act 4: Chapter 3 - Hang 'Em High, and move past the lift. Go through the barbed wire to encounter a group of Formers. Kill them all, then search for a stack of objects with another ammo box on top of it. Kick the stack to get the box to fall off. After a moment, you will get the CluckShot weapon for each of your team members. This weapon is a Boom Shot that shoots exploding chickens.
Everyone has Dom's beard
Use the following trick to have all characters have Dom's beard, including non-playable characters. Start a new game on the Insane difficulty. Remain close to Dom when the flashback begins, but you may need to walk away from him briefly to get him to move. If done correctly, he will say 'Yo'. Remain near Dom during the entire flashback. Note: You can still fight the Locust as long as your remain close to Dom. If done correctly, when the flashback ends, everyone will have Dom's beard for the rest of the game.
Cole Train's hat
In Act 1: Chapter 3 - Homecoming, just past the checkout portion of the grocery store is the Sporting Goods section. Find the Cole Train 'Thrashies' poster with a button that activates an audio recording. Next to this is a hat Cole can wear. There is a cutscene later showing him losing it.
Giant golden chicken
In Act 1: Chapter 1 - Anchored, you will reach four giant tubes just after raising the landing pad on the top deck. After you kill all the enemies around the area, have Marcus stand in front of one of the pipe openings. Stare down the opening until Marcus says 'Hello', then repeat the same thing with the other three tubes. After Marcus says 'Hello' down all four tubes, a small chicken will appear. If you inflict significant damage on the little chicken, it will turn into a giant, golden, enraged, fire-breathing chicken (a.k.a. Lambent Chicken). If you inflict significant damage on the Lambent Chicken, it will then blow up into confetti, and Marcus will say a funny quote.
Vulcan Cannon for everyone in 'Bullet Marsh' map
Note: This trick requires the 'Versus Booster Map Pack' DLC. Play Horde mode without any Mutators in the 'Bullet Marsh' map. Shoot the generator controlling three light spots, and Kryll will begin to appear at three locations. Go to one of the three locations, and find the sword used by RAAM, then press X to take it. You will hear RAAM scream when you grab the sword. Do this at the other two locations, and a sword will appear next to the sniper rifle just outside of the Kryll location (not where the Kryll are located, because the sword you find there spawns in that location). After you collect the final sword, your character will fall to the ground, and a group of Kryll will circle around him. Your character will float, and a Vulcan Cannon will appear for everyone on the team.
Gears Of War 3 WikiHear 'Mad World' instrumental during Gridlock in Multiplayer mode
Play a match in the Gridlock map with at least two round wins required to finish the match. Complete a round without anyone destroying any of the ash people inside the map. At the start of the next round, an instrumental piano version of 'Mad World' will play.
Damage immunity
While performing the Retro Charge or Chainsaw Bayonet execution, you will not be affected by any damage in Horde mode. Note: On the Hardcore and Insane difficulty, enemies such as the Boomer and Kantus will wait until you finish the execution to fire at you. Additionally, when using the Mutator 'Comet', you are invincible while Roadie Running.
Easy Lambent Drone executions
Tag a Lambent Drone with a smoke grenade for it to get downed like regular enemies. You can then perform any desired execution on him.
Smoke grenade
Pull the fire alarm switches on the 'Checkout' map.
Prequel reference
During the Prologue 'dream' sequence that Marcus has at the beginning of the game, press RB to look at the Tac-Com. You will see that two of the characters who accompany Marcus, Dom, and Adam are 'A. Carmine' and 'B. Carmine'. A. Carmine is Anthony Carmine and B. Carmine is Benjamin Carmine, two of the previous, deceased members of the Carmine family who accompanied Marcus in the previous Gears Of War games.
Avatar Awards
Successfully complete the indicated task to unlock the corresponding Avatar Award:
In Act 4: Chapter 1 - Ashes To Ashes, successfully complete the level without shooting, bumping, or hitting any of the ash bodies to get the 'Respect For The Dead' achievement. Additionally, when you reach the stranded camp, a person will recognize your restraint and open a weapons locker.
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Additionally, there is one secret achievement:
Gears Of War Weapons List
The following achievements require the 'Horde Command Pack' bonus downloadable content:
The following achievements require the 'RAAM's Shadow' bonus downloadable content:
Gears Of War 3 Weapon Skin Codes Download
The following achievements require the 'Fenix Rising' bonus downloadable content:
Gears Of War 4 Weapon Skin Codes
Release date for os x catalina. The following achievements require the 'Forces Of Nature' bonus downloadable content:
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